Publication: Simulation game-based learning for cognitive apprenticeship development: a focus on processing speed
| dc.contributor.author | Sounthornwiboon P. | |
| dc.contributor.author | Sriprasertpap K. | |
| dc.contributor.author | Nilsook P. | |
| dc.contributor.correspondence | Sounthornwiboon P. | |
| dc.contributor.other | Srinakharinwirot University | |
| dc.date.accessioned | 2025-05-28T07:55:11Z | |
| dc.date.issued | 2025-01-01 | |
| dc.date.issuedBE | 2568-01-01 | |
| dc.description.abstract | Processing speed is a critical component of cognitive apprenticeship, which is essential for developing cognitive skills for high-pressure environments. This study highlighted the limitations of traditional teaching methods in fostering rapid decision-making skills and proposed a simulation game-based learning (SGBL) model as an innovative instructional approach. It aimed to (1) develop a targeted SGBL model, (2) assess its effectiveness in enhancing cognitive apprenticeship and processing speed and (3) evaluate student satisfaction. The methodology was divided into three phases: a primary study to identify student needs, system design and development, and implementation. The SGBL model included theoretical and practical sessions, encompassing real-world scenario-based games for practicing life-saving skills. The study involved 73 undergraduate students, split into two experimental groups, and utilised a learning achievement test and a satisfaction questionnaire as research instruments. The findings revealed significant improvements in processing speed and learning outcomes (p <.01). Students expressed high levels of satisfaction, indicating the effectiveness and potential applicability of the model in other fields. Future implications include expanding SGBL with AR/VR and multiplayer functions to enhance engagement and applicability. | |
| dc.identifier.citation | Cogent Education Vol.12 No.1 (2025) | |
| dc.identifier.doi | 10.1080/2331186X.2024.2449280 | |
| dc.identifier.eissn | 2331186X | |
| dc.identifier.scopus | 2-s2.0-85214417511 | |
| dc.identifier.uri | https://hdl.handle.net/20.500.14740/20224 | |
| dc.rights.holder | SCOPUS | |
| dc.subject | Social Sciences | |
| dc.title | Simulation game-based learning for cognitive apprenticeship development: a focus on processing speed | |
| dc.type | Article | |
| dspace.entity.type | Publication | |
| oaire.citation.issue | 1 | |
| oaire.citation.title | Cogent Education | |
| oaire.citation.volume | 12 | |
| oairecerif.author.affiliation | King Mongkut's University of Technology North Bangkok | |
| oairecerif.author.affiliation | King Mongkut's Institute of Technology Ladkrabang | |
| oairecerif.author.affiliation | Srinakharinwirot University | |
| swu.datasource.scopus | https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85214417511&origin=inward |
