Publication:
Simulation game-based learning for cognitive apprenticeship development: a focus on processing speed

dc.contributor.authorSounthornwiboon P.
dc.contributor.authorSriprasertpap K.
dc.contributor.authorNilsook P.
dc.contributor.correspondenceSounthornwiboon P.
dc.contributor.otherSrinakharinwirot University
dc.date.accessioned2025-05-28T07:55:11Z
dc.date.issued2025-01-01
dc.date.issuedBE2568-01-01
dc.description.abstractProcessing speed is a critical component of cognitive apprenticeship, which is essential for developing cognitive skills for high-pressure environments. This study highlighted the limitations of traditional teaching methods in fostering rapid decision-making skills and proposed a simulation game-based learning (SGBL) model as an innovative instructional approach. It aimed to (1) develop a targeted SGBL model, (2) assess its effectiveness in enhancing cognitive apprenticeship and processing speed and (3) evaluate student satisfaction. The methodology was divided into three phases: a primary study to identify student needs, system design and development, and implementation. The SGBL model included theoretical and practical sessions, encompassing real-world scenario-based games for practicing life-saving skills. The study involved 73 undergraduate students, split into two experimental groups, and utilised a learning achievement test and a satisfaction questionnaire as research instruments. The findings revealed significant improvements in processing speed and learning outcomes (p <.01). Students expressed high levels of satisfaction, indicating the effectiveness and potential applicability of the model in other fields. Future implications include expanding SGBL with AR/VR and multiplayer functions to enhance engagement and applicability.
dc.identifier.citationCogent Education Vol.12 No.1 (2025)
dc.identifier.doi10.1080/2331186X.2024.2449280
dc.identifier.eissn2331186X
dc.identifier.scopus2-s2.0-85214417511
dc.identifier.urihttps://hdl.handle.net/20.500.14740/20224
dc.rights.holderSCOPUS
dc.subjectSocial Sciences
dc.titleSimulation game-based learning for cognitive apprenticeship development: a focus on processing speed
dc.typeArticle
dspace.entity.typePublication
oaire.citation.issue1
oaire.citation.titleCogent Education
oaire.citation.volume12
oairecerif.author.affiliationKing Mongkut's University of Technology North Bangkok
oairecerif.author.affiliationKing Mongkut's Institute of Technology Ladkrabang
oairecerif.author.affiliationSrinakharinwirot University
swu.datasource.scopushttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85214417511&origin=inward

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