Publication: Simulation game-based learning for cognitive apprenticeship development: a focus on processing speed
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Issued Date
2025-01-01
Resource Type
eISSN
2331186X
Scopus ID
2-s2.0-85214417511
Journal Title
Cogent Education
Volume
12
Issue
1
Rights Holder(s)
SCOPUS
Bibliographic Citation
Cogent Education Vol.12 No.1 (2025)
Suggested Citation
Sounthornwiboon P., Sriprasertpap K., Nilsook P. Simulation game-based learning for cognitive apprenticeship development: a focus on processing speed. Cogent Education Vol.12 No.1 (2025). doi:10.1080/2331186X.2024.2449280 Retrieved from: https://hdl.handle.net/20.500.14740/20224
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Abstract
Processing speed is a critical component of cognitive apprenticeship, which is essential for developing cognitive skills for high-pressure environments. This study highlighted the limitations of traditional teaching methods in fostering rapid decision-making skills and proposed a simulation game-based learning (SGBL) model as an innovative instructional approach. It aimed to (1) develop a targeted SGBL model, (2) assess its effectiveness in enhancing cognitive apprenticeship and processing speed and (3) evaluate student satisfaction. The methodology was divided into three phases: a primary study to identify student needs, system design and development, and implementation. The SGBL model included theoretical and practical sessions, encompassing real-world scenario-based games for practicing life-saving skills. The study involved 73 undergraduate students, split into two experimental groups, and utilised a learning achievement test and a satisfaction questionnaire as research instruments. The findings revealed significant improvements in processing speed and learning outcomes (p <.01). Students expressed high levels of satisfaction, indicating the effectiveness and potential applicability of the model in other fields. Future implications include expanding SGBL with AR/VR and multiplayer functions to enhance engagement and applicability.
