Publication:
Effects of Game-Based Learning Management on Learning Achievement in Mathemathics of Geometric Shape and Volume of Rectangular Shape for 6th Grade Students of Srinakharinwirot University Prasarnmit Demonstration School (Elementary)

dc.contributor.authorTsailexthim D.
dc.contributor.authorBoonthima C.
dc.contributor.correspondenceTsailexthim D.
dc.contributor.otherSrinakharinwirot University
dc.date.accessioned2025-06-02T13:02:11Z
dc.date.issued2023-07-01
dc.date.issuedBE2566-07-01
dc.description.abstractThe purpose of this research was to create and determine the efficiency of game-based learning lesson plan on mathematics learning achievement of geometric shape and volume of rectangular shape, to compare learning achievement before and after game-based learning management, and to study satisfaction towards game-based learning management. The samples of the study were 60 students of 6th grade at Srinakharinwirot University Prasarnmit Demonstration School (Elementary) in 2nd semester of 2022, which was obtained by purposive sampling. The tools used were 5 game-based learning lesson plans for 6th grade students (15 periods), a 30-item mathematics learning achievement test of 6th grade students and a satisfaction questionnaire on game-based learning management. The research design was the one group pretest-posttest and the statistics used were efficiency determination E1/E2, mean, standard deviation, and t-test for dependent sample. The research results were as follows: 1) The efficiency of process of game-based learning lesson plan which was developed for 6th grade students was 87.71 and the efficiency of product was 80.44 which complied to the defined criteria of 80/80; 2) After game-based learning management, 6th grade students had higher mathematics learning achievement of geometric shape and volume of rectangular shape than that of before learning at the statistical significance level of .01; 3) After game-based learning management, 6th grade students were satisfied with game-based learning management of geometric shape and volume of rectangular shape at the highest level.
dc.identifier.citationScience Essence Journal Vol.39 No.2 (2023) , 48-62
dc.identifier.eissn29850290
dc.identifier.scopus2-s2.0-105005589564
dc.identifier.urihttps://hdl.handle.net/20.500.14740/21038
dc.rights.holderSCOPUS
dc.subjectEngineering
dc.subjectMaterials Science
dc.titleEffects of Game-Based Learning Management on Learning Achievement in Mathemathics of Geometric Shape and Volume of Rectangular Shape for 6th Grade Students of Srinakharinwirot University Prasarnmit Demonstration School (Elementary)
dc.typeArticle
dspace.entity.typePublication
oaire.citation.endPage62
oaire.citation.issue2
oaire.citation.startPage48
oaire.citation.titleScience Essence Journal
oaire.citation.volume39
oairecerif.author.affiliationSrinakharinwirot University
swu.datasource.scopushttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=105005589564&origin=inward

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