Publication: Effects of Game-Based Learning Management on Learning Achievement in Mathemathics of Geometric Shape and Volume of Rectangular Shape for 6th Grade Students of Srinakharinwirot University Prasarnmit Demonstration School (Elementary)
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Issued Date
2023-07-01
Resource Type
eISSN
29850290
Scopus ID
2-s2.0-105005589564
Journal Title
Science Essence Journal
Volume
39
Issue
2
Start Page
48
End Page
62
Rights Holder(s)
SCOPUS
Bibliographic Citation
Science Essence Journal Vol.39 No.2 (2023) , 48-62
Suggested Citation
Tsailexthim D., Boonthima C. Effects of Game-Based Learning Management on Learning Achievement in Mathemathics of Geometric Shape and Volume of Rectangular Shape for 6th Grade Students of Srinakharinwirot University Prasarnmit Demonstration School (Elementary). Science Essence Journal Vol.39 No.2 (2023) , 48-62. 62. Retrieved from: https://hdl.handle.net/20.500.14740/21038
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Abstract
The purpose of this research was to create and determine the efficiency of game-based learning lesson plan on mathematics learning achievement of geometric shape and volume of rectangular shape, to compare learning achievement before and after game-based learning management, and to study satisfaction towards game-based learning management. The samples of the study were 60 students of 6th grade at Srinakharinwirot University Prasarnmit Demonstration School (Elementary) in 2nd semester of 2022, which was obtained by purposive sampling. The tools used were 5 game-based learning lesson plans for 6th grade students (15 periods), a 30-item mathematics learning achievement test of 6th grade students and a satisfaction questionnaire on game-based learning management. The research design was the one group pretest-posttest and the statistics used were efficiency determination E1/E2, mean, standard deviation, and t-test for dependent sample. The research results were as follows: 1) The efficiency of process of game-based learning lesson plan which was developed for 6th grade students was 87.71 and the efficiency of product was 80.44 which complied to the defined criteria of 80/80; 2) After game-based learning management, 6th grade students had higher mathematics learning achievement of geometric shape and volume of rectangular shape than that of before learning at the statistical significance level of .01; 3) After game-based learning management, 6th grade students were satisfied with game-based learning management of geometric shape and volume of rectangular shape at the highest level.
