Publication:
The development of an epistemic platform for nanoscience and nanotechnology with a computer game for high school Students

dc.contributor.authorSkonchai C.
dc.contributor.authorManat B.
dc.date.accessioned2021-04-05T04:32:05Z
dc.date.available2021-04-05T04:32:05Z
dc.date.issued2007
dc.date.issuedBE2550
dc.description.abstractTeaching and learning the emerging fields of nanoscience and nanotechnology at high school level is not simply bringing concepts to students but also providing them with authentic learning experiences that can lead to deeper understandings, including both conceptual and procedural knowledge. Computer game technologies are considered multiple-representation systems and it is believed that using computer games as a framework to develop an epistemic platform, a novel science learning experience, is promising for science education. This dissertation is to develop an epistemic platform for science learning with a computer game and to investigate the impact of the epistemic platform on high school students. The integrated science-learning units of nanoscience and nanotechnology are developed using computer game technologies. Nine high school science students will be set in pilot study state to perform learning unit activities. After improving the learning units, forty other high school science students will be set in the implementation state. The data of the study will be collected using questionnaire, achievement assessment and focus group discussion technique for students. The teacher researcher will be interviewed before and after implementing the learning units.
dc.format.mimetypeapplication/pdf
dc.identifier.citation15th International Conference on Computers in Education: Supporting Learning Flow through Integrative Technologies, ICCE 2007. (2007), p.649-650
dc.identifier.other2-s2.0-84856811137
dc.identifier.urihttps://hdl.handle.net/20.500.14740/4239
dc.rights.holderScopus
dc.subject.otherAchievement assessment
dc.subject.otherAn epistemic platform
dc.subject.otherAuthentic learning
dc.subject.otherComputer game
dc.subject.otherComputer game technologies
dc.subject.otherFocus groups
dc.subject.otherHigh school
dc.subject.otherHigh school students
dc.subject.otherNanoscience and nanotechnologies
dc.subject.otherNanoscience and nanotechnology
dc.subject.otherPilot studies
dc.subject.otherProcedural knowledge
dc.subject.otherScience education
dc.subject.otherScience learning
dc.subject.otherTeaching and learning
dc.subject.otherComputer software
dc.subject.otherHuman computer interaction
dc.subject.otherNanoscience
dc.subject.otherTechnology
dc.subject.otherStudents
dc.titleThe development of an epistemic platform for nanoscience and nanotechnology with a computer game for high school Students
dc.typeConference Paper
dspace.entity.typePublication
swu.datasource.scopushttps://www.scopus.com/inward/record.uri?eid=2-s2.0-84856811137&partnerID=40&md5=743c8bbef833f0efa7424611712d915e

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