Publication: The Digital Survival Game to Enhance the Digital Quotient of Lower Secondary Students
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Issued Date
2023
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application/pdf
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Scopus
Bibliographic Citation
Lecture Notes in Networks and Systems. Vol 694 LNNS, No. (2023), p.293-308
Suggested Citation
Suksen A., Pheeraphan N. The Digital Survival Game to Enhance the Digital Quotient of Lower Secondary Students. Lecture Notes in Networks and Systems. Vol 694 LNNS, No. (2023), p.293-308. doi:10.1007/978-981-99-3091-3_23 Retrieved from: https://hdl.handle.net/20.500.14740/12542
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Abstract
This research aims to study the results of a digital game with a student-centered approach to enhance the digital quotient of lower secondary school students. The sample group consisted of 133 lower secondary school students by multi-stage sampling from two classes of each level of the Assumption College English Program in the 2020 academic year. The research tools included (1) a digital game with a student-centered approach to enhance the digital quotient of lower secondary school students; and (2) a digital quotient test. The data were analyzed using the dependent sample’s arithmetical mean, standard deviation, and a t-test. The research findings revealed the following: (1) the content and game design of a digital game with a student-centered approach had an Index of Item-Objective Congruence of 0.88 and 0.85 and an effectiveness Index of 0.28; and (2) the digital quotient achievement score was significantly higher than the pre-test scores at a level of 0.01. © 2023, The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.
