Publication:
Trends and Development of Artificial Intelligence in Game-based Learning from 2011 to 2022: A Promising Environment for Learning Digital Citizenship Behaviors in Thailand

dc.contributor.authorPanjaburee P.
dc.contributor.authorHwang G.-J.
dc.contributor.authorIntarakamhang U.
dc.contributor.authorSrisawasdi N.
dc.contributor.authorPoompimol S.
dc.contributor.otherSrinakharinwirot University
dc.date.accessioned2023-11-15T01:54:30Z
dc.date.available2023-11-15T01:54:30Z
dc.date.issued2022
dc.date.issuedBE2565
dc.description.abstractThis study has reviewed the relevant journal articles about the trends and developments of Artificial Intelligence (AI) in game-based learning in the recent decade (from 2011 to 2022). This study investigated many research issues, such as countries, learning content, learners, and AI algorithms/strategies. Furthermore, this study reveals that AI in game-based learning has been an attractive topic in the development of computers and technology in education, and learning logs have been an essential part of supporting desired learning behaviors. However, only a few studies have conducted AI in game-based learning to promote essential skills in the 21st century. In other words, essential skills have a potential domain with the rapid development of AI. Through the analysis of the trends and developments in the various dimensions of AI in game-based learning, further research directions and challenges in AI-enabled game-based learning regarding promoting desired digital citizenship behaviors, mainly among young Thai students, are discussed in this paper. © ICCE 2022.All rights reserved.
dc.format.mimetypeapplication/pdf
dc.identifier.citation30th International Conference on Computers in Education Conference, ICCE 2022 - Proceedings. Vol 2, No. (2022), p.218-227
dc.identifier.urihttps://hdl.handle.net/20.500.14740/10903
dc.publisherAsia-Pacific Society for Computers in Education
dc.rights.holderScopus
dc.subject.otherDigital literacy
dc.subject.otherEssential skills
dc.subject.otherLearning behaviors
dc.subject.otherLifelong learning
dc.subject.otherQuality education
dc.subject.otherDigital literacy
dc.subject.otherEssential skills
dc.subject.otherLearning behaviors
dc.subject.otherLifelong learning
dc.subject.otherQuality education
dc.titleTrends and Development of Artificial Intelligence in Game-based Learning from 2011 to 2022: A Promising Environment for Learning Digital Citizenship Behaviors in Thailand
dc.typeConference Paper
dspace.entity.typePublication
swu.datasource.scopushttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85151046744&partnerID=40&md5=ae0bc4af361e6c0698028bf00450f52c

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