Publication:
Gamified Flipped Design Innovation Classroom with AI Chatbot to Promote Soft Skills for Student Innovators

dc.contributor.authorPawnsawan P.
dc.contributor.correspondencePawnsawan P.
dc.contributor.otherSrinakharinwirot University
dc.date.accessioned2025-08-01T19:00:02Z
dc.date.issued2025-01-01
dc.date.issuedBE2568-01-01
dc.description.abstractThis study investigates the integration of a gamified flipped design innovation classroom with an Artificial Intelligence (AI) chatbot to promote soft skills for student innovators in high school education. The research aimed to 1) develop the gamified flipped design innovation classroom with AI chatbot model, 2) assess student innovators’ soft skills in innovative design projects, and 3) explore the application of gamification and AI chatbots in teaching and learning management. The participants were 130 Grade 11 students from Srinakharinwirot Ongkharak Demonstration School, Nakhon Nayok, Thailand, selected through multi-stage sampling. Findings revealed that the model was rated at the most suitable level (mean = 4.72, S.D. = 0.487). Soft skills were assessed using a Likert scale, with a mean score of 4.35 (S.D. = 0.54), indicating a good level of development. Pearson correlation analysis revealed strong relationships between soft skills, AI chatbot usage, and gamification levels. Regression analysis showed that AI chatbot usage significantly influenced innovative thinking, networking, communication, and problem-solving mindset, while gamification positively affected leadership and time management. Results indicated that soft skills development was at a good level (mean = 4.35, S.D. = 0.54), with AI chatbots positively influencing innovative thinking, networking, communication, and problem-solving skills, while gamification enhanced leadership and time management. Correlation analysis demonstrated strong relationships between soft skills, AI usage, and gamification levels, suggesting that the gamified flipped classroom with an AI chatbot significantly promotes soft skills among student innovators.
dc.identifier.citationInternational Journal of Information and Education Technology Vol.15 No.7 (2025) , 1436-1448
dc.identifier.doi10.18178/ijiet.2025.15.7.2345
dc.identifier.eissn20103689
dc.identifier.scopus2-s2.0-105011585432
dc.identifier.urihttps://hdl.handle.net/20.500.14740/21225
dc.rights.holderSCOPUS
dc.subjectSocial Sciences
dc.subjectComputer Science
dc.titleGamified Flipped Design Innovation Classroom with AI Chatbot to Promote Soft Skills for Student Innovators
dc.typeArticle
dspace.entity.typePublication
oaire.citation.endPage1448
oaire.citation.issue7
oaire.citation.startPage1436
oaire.citation.titleInternational Journal of Information and Education Technology
oaire.citation.volume15
oairecerif.author.affiliationSrinakharinwirot University
swu.datasource.scopushttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=105011585432&origin=inward

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