Please use this identifier to cite or link to this item: https://ir.swu.ac.th/jspui/handle/123456789/13450
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dc.contributor.authorMansart C.
dc.contributor.authorSukitphittayanon S.
dc.contributor.authorPantongkhum P.
dc.contributor.authorThaicharoen S.
dc.date.accessioned2021-04-05T03:24:00Z-
dc.date.available2021-04-05T03:24:00Z-
dc.date.issued2016
dc.identifier.other2-s2.0-84969722000
dc.identifier.urihttps://ir.swu.ac.th/jspui/handle/123456789/13450-
dc.identifier.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-84969722000&doi=10.1109%2fISM.2015.49&partnerID=40&md5=c0fc471bf0b8323e6009c1af8c834f74
dc.description.abstractA sedentary lifestyle without proper and sufficient exercises is an unhealthy behavior that can lead to obesity and other chronic diseases. People who realize the danger of this behavior are normally reluctant to change because of their long-established habitude and lack of motivation. An approach that has been successfully applied for encouraging people to initiate their exercise routine or perform a more physical activity is the use of exergame. Go Run Go, presented in this paper, is a smartphone-based exergame designed for motivating people to go out and exercise more through the use of an original, user-friendly game story and activity-energy expenditure information. The application utilizes acceleration data on the Y-axis of the smartphone to build a decision tree classification model for distinguishing three types of activity: walking, running, and inactive. Finally, time spent on each activity is recorded and used for computing the number of calories burned on the activity, which is then displayed to the user on the smartphone screen. The experimental results demonstrate that performance of Go Run Go is very satisfactory in both quantitative and qualitative measures. © 2015 IEEE.
dc.subjectAndroid (operating system)
dc.subjectApplication programs
dc.subjectDecision trees
dc.subjectMobile computing
dc.subjectMotivation
dc.subjectSignal encoding
dc.subjectSmartphones
dc.subjectTrees (mathematics)
dc.subjectAcceleration data
dc.subjectActivity energy
dc.subjectAndroid games
dc.subjectChronic disease
dc.subjectDecision tree classification
dc.subjectgames
dc.subjectPhysical activity
dc.subjectUser friendly
dc.subjectComputer games
dc.titleGo Run Go: An Android Game-Story Application for Aiding Motivation to Exercise
dc.typeConference Paper
dc.rights.holderScopus
dc.identifier.bibliograpycitationProceedings - 2015 IEEE International Symposium on Multimedia, ISM 2015. (2016), p.407-410
dc.identifier.doi10.1109/ISM.2015.49
Appears in Collections:Scopus 1983-2021

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