Please use this identifier to cite or link to this item: https://ir.swu.ac.th/jspui/handle/123456789/12520
Title: The evolutionary development of a serious game for clinical laboratory students
Authors: Wiwatwattana N.
Bunyakul N.
Keywords: Biochemistry
Budget control
Clinical laboratories
E-learning
Education computing
Electronic commerce
Mobile telecommunication systems
Rapid prototyping
Students
Budgetary constraints
Clinical chemistry
Educational game
Evolutionary development
Evolutionary process
Game designers
Game-based Learning
Pre-production
Serious games
Issue Date: 2019
Abstract: Implementing hands-on experience for clinical laboratory can be a challenge due to budgetary constraints. To provide students with the opportunity to practice repeatedly before applying the knowledge to the live laboratory setting, a mobile serious game called 'Clinic Chemistry' was developed. In this paper, we share the experience in developing two versions of the game from the perspective of game designers/developers as part of an end-to-end educational game research. We have adopted the evolutionary rapid prototyping paradigm to create the early prototype, the prealpha. The pre-alpha was then evolved into the alpha release. The pre-production and production steps of the two versions, as well as evolved game components, are reported. We conclude that the rapid prototype is the key to our successful release of the game. © 2019 Association for Computing Machinery.
URI: https://ir.swu.ac.th/jspui/handle/123456789/12520
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85064507520&doi=10.1145%2f3306500.3306545&partnerID=40&md5=f22f16cc2987ea8346015c423f90a966
Appears in Collections:Scopus 1983-2021

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