Abstract:
Osteoarthritis is the main cause of joint dysfunction in the elderly. The cause of the
disease is increasing age and obesity. Osteoarthritis often causes defects in the hamstrings and
the muscles of the hip, especially the quadriceps muscles. This deficiency may result in pain
in osteoarthritis patients and affects walking posture, furthermore, it causes difficulties in life
and disability or deformity of the knee. One of the methods of treatment is exercise combined
with ergonomic management. The exercise can be done easily and without invasion of the
patient's body but exercise should be done regularly and continuously. At least 20-40 minutes
each time, 3-5 days a week, therefore, we have developed a Biofeedback game system for
application in the recovery of the Quadriceps muscle group by using the technique of
importing EMG signals to control a character in the game and tested the system 3 tests
together, the result was the first experiment, the frame rate was 60 fps, it was found that the
system had a high error due to too high frame rate to be unrelated in the receiving data, but
when we selected a threshold value that suitable for the gender of subjects and adjusted the
frame rate to 45 fps then the accuracy of the system is quite correct. Additionally, this game
system is quite real-time but if you adjust the frame rate FPS, Overlapping Window and
Processing Window values to be consistent. The system will definitely be more accurate.
Besides, the system should be tested with patients in order to develop a system that is
accurate to the physical therapy clinic.