Abstract:
This research aims to 1) design and develop Community-Based learning innovation, 2) to compare learning achievement of sample group after using Community-Based leaning innovation with the specified criteria, and 3) to study the satisfaction of sample group after using Community-Based learning innovation. The sample group of this research is 15 undergraduate students of Social Studies (B.Ed.), Department of Sociology, Faculty of Social Science, Srinakharinwirot University in semester 2 of the academic year 2021 which were derived by purposive sampling and examine the efficiency of Community-Based learning innovation by comparing the mean of sample group’s learning achievement with the specified criteria using t-test and describing sample group’s satisfaction after using Community-Based. The research results were as follows; 1. Community-Based learning innovation is a boardgame which contains the integration of various information about Ban Pong Sanuk community and Social Studies. 2. Learning achievement of sample group after using Community-Based learning innovation was higher than the spicified criteria which is 70 percent with statistical significance at .05. 3. The overall satisfaction of sample group after using Community-Based learning innovation was high.