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ชื่อเรื่อง: | The Digital Survival Game to Enhance the Digital Quotient of Lower Secondary Students |
ผู้แต่ง: | Suksen A. Pheeraphan N. |
Keywords: | Digital game Digital intelligent Digital quotient |
วันที่เผยแพร่: | 2023 |
สำนักพิมพ์: | Springer Science and Business Media Deutschland GmbH |
บทคัดย่อ: | This research aims to study the results of a digital game with a student-centered approach to enhance the digital quotient of lower secondary school students. The sample group consisted of 133 lower secondary school students by multi-stage sampling from two classes of each level of the Assumption College English Program in the 2020 academic year. The research tools included (1) a digital game with a student-centered approach to enhance the digital quotient of lower secondary school students; and (2) a digital quotient test. The data were analyzed using the dependent sample’s arithmetical mean, standard deviation, and a t-test. The research findings revealed the following: (1) the content and game design of a digital game with a student-centered approach had an Index of Item-Objective Congruence of 0.88 and 0.85 and an effectiveness Index of 0.28; and (2) the digital quotient achievement score was significantly higher than the pre-test scores at a level of 0.01. © 2023, The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. |
URI: | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85174696836&doi=10.1007%2f978-981-99-3091-3_23&partnerID=40&md5=fe87899f5bf771afe792250b8ecc3581 https://ir.swu.ac.th/jspui/handle/123456789/29288 |
Appears in Collections: | Scopus 2023 |
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