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DC Field | Value | Language |
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dc.contributor.author | Panjaburee P. | |
dc.contributor.author | Hwang G.-J. | |
dc.contributor.author | Intarakamhang U. | |
dc.contributor.author | Srisawasdi N. | |
dc.contributor.author | Poompimol S. | |
dc.contributor.other | Srinakharinwirot University | |
dc.date.accessioned | 2023-11-15T01:54:30Z | - |
dc.date.available | 2023-11-15T01:54:30Z | - |
dc.date.issued | 2022 | |
dc.identifier.uri | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85151046744&partnerID=40&md5=ae0bc4af361e6c0698028bf00450f52c | |
dc.identifier.uri | https://ir.swu.ac.th/jspui/handle/123456789/29094 | - |
dc.description.abstract | This study has reviewed the relevant journal articles about the trends and developments of Artificial Intelligence (AI) in game-based learning in the recent decade (from 2011 to 2022). This study investigated many research issues, such as countries, learning content, learners, and AI algorithms/strategies. Furthermore, this study reveals that AI in game-based learning has been an attractive topic in the development of computers and technology in education, and learning logs have been an essential part of supporting desired learning behaviors. However, only a few studies have conducted AI in game-based learning to promote essential skills in the 21st century. In other words, essential skills have a potential domain with the rapid development of AI. Through the analysis of the trends and developments in the various dimensions of AI in game-based learning, further research directions and challenges in AI-enabled game-based learning regarding promoting desired digital citizenship behaviors, mainly among young Thai students, are discussed in this paper. © ICCE 2022.All rights reserved. | |
dc.publisher | Asia-Pacific Society for Computers in Education | |
dc.subject | digital literacy | |
dc.subject | essential skills | |
dc.subject | learning behaviors | |
dc.subject | lifelong learning | |
dc.subject | Quality education | |
dc.subject | digital literacy | |
dc.subject | essential skills | |
dc.subject | learning behaviors | |
dc.subject | lifelong learning | |
dc.subject | Quality education | |
dc.title | Trends and Development of Artificial Intelligence in Game-based Learning from 2011 to 2022: A Promising Environment for Learning Digital Citizenship Behaviors in Thailand | |
dc.type | Conference paper | |
dc.rights.holder | Scopus | |
dc.identifier.bibliograpycitation | 30th International Conference on Computers in Education Conference, ICCE 2022 - Proceedings. Vol 2, No. (2022), p.218-227 | |
Appears in Collections: | Scopus 2022 |
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