Please use this identifier to cite or link to this item: https://ir.swu.ac.th/jspui/handle/123456789/13846
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dc.contributor.authorWiwatwattana N.
dc.contributor.authorSukaphat S.
dc.contributor.authorPutwanpen T.
dc.contributor.authorThongnuch S.
dc.contributor.authorKanokudomsin P.
dc.date.accessioned2021-04-05T03:32:30Z-
dc.date.available2021-04-05T03:32:30Z-
dc.date.issued2014
dc.identifier.other2-s2.0-84906763815
dc.identifier.urihttps://ir.swu.ac.th/jspui/handle/123456789/13846-
dc.identifier.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-84906763815&doi=10.1109%2fIISA.2014.6878793&partnerID=40&md5=06dede5a64136454010bbbc2fb0d0a89
dc.description.abstractAs a prominent technology most tech-savvy retailers turning to, Augmented Reality (AR) is seen today as a sales marketing instrument to dramatically enhance the brand experience. This paper underlines characteristics of a group of products with a lot of assortments, mostly seen in the food retail industry. The ice dessert scenario is used to motivate the need for a digital facilitator because paper menus or physical displays are not able to showcase every possible combination of flavors and toppings. In order to get the design, a task analysis is performed and interaction requirements are acknowledged according to the interaction design principle. The prototype, which comprises of an iOS AR application and a web application, is developed. The ice flavors and toppings are augmented over the real cone/cup by the customer himself. The customer is able to see what he will get with his order as it is shown in real-time on the mobile screen before he can then order the preferred combination from the smartphone and the parlor will receive it through the web application. The interactive nature of the application assists not only in completing the purchase efficiently and effectively, but also in enhancing overall customer experiences, and attracting more customers. © 2014 IEEE.
dc.subjectAugmented reality
dc.subjectFood products
dc.subjectIce
dc.subjectJob analysis
dc.subjectMobile commerce
dc.subjectSoftware prototyping
dc.subjectWorld Wide Web
dc.subjectAR application
dc.subjectCustomer experience
dc.subjectInteraction design
dc.subjectMobile applications
dc.subjectMobile screens
dc.subjectRetail industry
dc.subjectTask analysis
dc.subjectWEB application
dc.subjectSales
dc.titleAugmenting for purchasing with mobile: Usage and design scenario for ice dessert
dc.typeConference Paper
dc.rights.holderScopus
dc.identifier.bibliograpycitationIISA 2014 - 5th International Conference on Information, Intelligence, Systems and Applications. (2014), p.446-450
dc.identifier.doi10.1109/IISA.2014.6878793
Appears in Collections:Scopus 1983-2021

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